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GHSA-c55g-rp4x-fx84: Microsoft DirectX: .spritefont multiply overflow only in 32-bit builds

May 18, 2026

The spritefont reader can be induced to perform a 32-bit overflow multiply that could in theory result in a RCE.

This impacts the use of the DirectX Tool Kit SpriteFont class file loading ctor if given untrusted data files.

Note this only applies to x86/ARM builds of the library. ARM64 and x64 native is not subject to this issue.

References

  • github.com/advisories/GHSA-c55g-rp4x-fx84
  • github.com/microsoft/DirectXTK/commit/ef1bd5d7f492c39dd0cd87493ba8ea38725c9791
  • github.com/microsoft/DirectXTK/releases/tag/may2026
  • github.com/microsoft/DirectXTK/security/advisories/GHSA-c55g-rp4x-fx84

Code Behaviors & Features

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Affected versions

All versions before 2026.5.8.1

Fixed versions

  • 2026.5.8.1

Solution

Upgrade to version 2026.5.8.1 or above.

Impact 7.3 HIGH

CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L

Learn more about CVSS

Weakness

  • CWE-190: Integer Overflow or Wraparound

Source file

nuget/directxtk_desktop_win10/GHSA-c55g-rp4x-fx84.yml

Spotted a mistake? Edit the file on GitLab.

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